AI Insights · Timothy · October 2021
Top 5 Character Collection Games on Android in Egypt Q3 2021
Discover the performance of the top 5 character collection games on Android in Egypt during Q3 2021, including weekly trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 character collection games on Android in Egypt showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on Sensor Tower data.
Lords Mobile: Last Rise of Qin saw its weekly revenue fluctuate between $13K and $17K, peaking at around $17K towards the end of September. Weekly downloads experienced a dip in early August, dropping to approximately 31K, but gradually recovered to around 45K by the end of September. Active users steadily declined from 411K at the start of the quarter to 144K by the end.
انتقام السلاطين showed a varied weekly revenue trend, peaking at about $20K in late July and ending the quarter at around $15K. Downloads saw a significant increase in the last week of September, reaching about 11K. The active user base grew steadily throughout the quarter, starting at 20K and ending at 27K.
Free Fire experienced a peak in weekly revenue of approximately $17K in mid-July, with a general downward trend thereafter, closing the quarter at around $8.5K. Downloads fluctuated, peaking at about 76K in early August, and finishing the quarter at approximately 60K. Active users showed a downward trend from 1.89M at the start of the quarter to 1.46M by the end.
Top War: Battle Game maintained a relatively stable weekly revenue, hovering around $7K to $11K, with a slight peak at $11K in the last week of September. Downloads saw a peak of about 9.7K in mid-July but generally declined, ending the quarter at around 3.9K. Active users also saw a decline, starting at 110K and ending at 93K by the end of September.
eFootball™ 2024 had a steady weekly revenue, generally ranging between $4K and $11K. Downloads showed a consistent increase, peaking at about 34K in mid-September. Active users remained stable throughout the quarter, starting at 1.47M and ending at 1.59M.
For more detailed insights and trends on mobile game performance, visit Sensor Tower.